Racing

Pace styles, rank, and stamina

Front, Pace, Late, and End use published speed and stamina lines, and rank changes how much of that line you get.

Pace styles, rank, and stamina

Front, Pace, Late, and End use published speed and stamina lines, and rank changes how much of that line you get.

Pace is a style with a buff and a debuff, not a lane on the Kyoto map. The numbers below are the published style lines.

Styles

Style Always During adrenaline
Front +1% max speed, +8% stamina drain +1% max speed
Pace -6% stamina drain, -0.5% max speed +3% max speed
Late +12% stamina regen, -0.75% max speed +4.5% max speed
End 18% stamina regen, -1% max speed +8% max speed

The End line is printed as "18% stamina regen" without a plus sign. The other regen and speed lines use explicit signs, so do not invent a minus for that 18%.

In position

Rank changes when the buff and the debuff apply. The board lists buff activation and debuff activation as:

Rank Buff Debuff
G 80% 120%
F 85% 115%
E 90% 110%
D 92.5% 107.5%
C 95% 105%
B 97.5% 102.5%
A 100% 100%
S 110% 90%

S has no obtain method yet. While you are in position, both the buff and the debuff are active. While you are out of position, the buff turns off and the debuff is halved. Adrenaline forces in position for everyone, so the normal buff and the adrenaline buff both apply. The board's own example says a front runner's +1% max speed becomes +2% during adrenaline, and that 2% is outside the adrenaline speed buff itself.

How to choose

Front spends stamina to hold a small speed edge. Use it when your kit already restores stamina, such as Super Creek or Mejiro McQueen, or when a front-only perk such as Scarlet Resolve needs you there. End and Late give stamina back and take a little max speed. They fit a one-time closer such as Oguri Cap or Gold Ship if you can survive until adrenaline. Pace is the small, steady drain cut.

Positional perks check front, middle, or back. They are separate from the four styles. Front Pressure and Backline Gambit are on the perk list.

Stamina numbers that are kit-specific

Ultimate stamina restores and dash counts are on each character page. Global debuff cooldown was raised to 5 seconds in V0.13. Dirt-track ultimate meter regeneration was increased in V0.12. The size of that dirt increase is not published.

FAQ

Frequently Asked Questions

Is UMA DASH the same game as Uma Racing?

No. This site covers the Krampus Studios experience at place 116840648112042. Uma Racing is a different Roblox game, and its controls, characters, and codes do not transfer here.

Is UMA DASH an official Uma Musume game?

No. The community FAQ says this is a fan-inspired Roblox project and is not officially affiliated with Cygames or Uma Musume.

Where is the code box?

Join the Krampus Studios group, open Settings from the top-left cogwheel, and enter the code. On console, press RT or R2. If the field is missing, finish the tutorial first. Copy capitals and exclamation marks exactly.

How do alternate forms work?

The experience page says that prestiging with the right Uma might reveal a hidden alternate form. The mechanics board currently names Haru Urara and Tokai Teio. Talk to Director Yayoi Akikawa, finish that Uma's requirement quest, then spend Mirror Fragments.

What does prestige reset?

The prestige card says prestige gives the prestige currency and does not reset perks, characters, or emotes. Codes and quests call that currency Prestige Carats. Two board cards spell it Prestige Carrots.